Time Commanders: The Battle of Bibracte Part 3. It uses an edited version of the game engine behind the real-time strategy game Rome: Total War by the Creative Assembly to recreate famous battles of the ancient world. The battles are replayed by 4-player teams from diverse backgrounds. The teams are unfamiliar with computer games, to make sure their gaming skills do not influence their success. After a brief introduction of the battle, including an overview of military units, terrain and available forces, the players have to develop a strategy and then deploy their forces. Two of the players are selected as generals, who will direct the battle and have access to a strategic map. The other two players are designated lieutenants, the units are indirectly controlled by the lieutenants, who issue commands to program assistants, who in turn use the game interface to control the units.



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Thursday, July 29th, 2010 at 7:01 pm
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Strategy & Simulation
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7 Responses to “Time Commanders: The Battle of Bibracte Part 3/6”

  1. mcfrandy Says:

    @ ColonelMarksman lol!

  2. ArcaneAzmadi Says:

    Oh my god, under the attack and the withdrawal causing feigned, about the fall of the tower’s oldest and most obvious in the book! Rather they were OK so far, despite the deployment errors and lack the strength of the ambush, but now they have really lousy.

  3. dcsmith5100 Says:

    what the heck is rhish

  4. ColonelMarksman Says:

    Lee Gaul, look at all these troops! (Lol, it is expected)

  5. jokey1134 Says:

    by the way they split their force i garauntee they got their ass handed to them

  6. scotttoffee Says:

    the host is a mug

  7. fraoula Says:

    Cmon, they spent 20 minutes talking about the importance of keeping their lines and stay on high ground and they charge, disrupting their training against the fastest troops.

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