Time Commanders: The Battle of Bibracte Part 3. It uses an edited version of the game engine behind the real-time strategy game Rome: Total War by the Creative Assembly to recreate famous battles of the ancient world. The battles are replayed by 4-player teams from diverse backgrounds. The teams are unfamiliar with computer games, to make sure their gaming skills do not influence their success. After a brief introduction of the battle, including an overview of military units, terrain and available forces, the players have to develop a strategy and then deploy their forces. Two of the players are selected as generals, who will direct the battle and have access to a strategic map. The other two players are designated lieutenants, the units are indirectly controlled by the lieutenants, who issue commands to program assistants, who in turn use the game interface to control the units.
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Thursday, July 29th, 2010 at 7:01 pm
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July 29th, 2010 at 7:17 pm
@ ColonelMarksman lol!
July 29th, 2010 at 8:00 pm
Oh my god, under the attack and the withdrawal causing feigned, about the fall of the tower’s oldest and most obvious in the book! Rather they were OK so far, despite the deployment errors and lack the strength of the ambush, but now they have really lousy.
July 29th, 2010 at 8:17 pm
what the heck is rhish
July 29th, 2010 at 8:38 pm
Lee Gaul, look at all these troops! (Lol, it is expected)
July 29th, 2010 at 8:47 pm
by the way they split their force i garauntee they got their ass handed to them
July 29th, 2010 at 9:42 pm
the host is a mug
July 29th, 2010 at 10:17 pm
Cmon, they spent 20 minutes talking about the importance of keeping their lines and stay on high ground and they charge, disrupting their training against the fastest troops.