Since the video game developers have been able to put red pixels on their imaginary characters that had recently died, there are people crusading against their subversive ways. The outrage at video games seems to be cyclic, fading very briefly before exploding into the public eye once more with renewed frenzy. The controversy seems to have started again recently, with numerous crimes being blamed on the corrupting influence of video games. There have also been various “controversies” on the latest video games and their content in the areas of both violence and sexuality. The first game to receive widespread criticism and media attention was the martial art fighting game “Mortal Combat”. This game included large surges of blood emitted from attacks and also “victims” which could be performed on stunned opponents after their defeat. These victims were horrible animation sequences showing the victorious player killing their defeated opponent in a variety of ways. Players will revel in this new experience and the controversy surrounding the violence caused mass hype that informed players of the less informed that the game was there. Therefore the players have played the new game just to see what all the talk was about, revenues increased considerably. One of the largest sparks of controversy is the recent “Hot Coffee” modification for “Grand Theft Auto: San Andreas (GTA: SA)”. It was to release a sex minigame that was removed from the game before release, obviously not from the source code. The creators of the game, Rock Star Entertainment, of course realized that this particular aspect of the game was not appropriate for the public video games and has removed access to it. A fan of the game company has discovered and modified the original code to give access to new content. Legal proceedings were instituted against the rock star to include this content in their game, even if the validity of the trial should be questioned. If the game is simply purchased and played as intended by the developers, this game certainly tasteless and inappropriate mini would never be met. It was not until the user modification is downloaded and installed the player is able to access content. Regardless of who is to blame, “GTA: SA” was re-rated in America and banned from sale in Australia. Curiously gratuitous violence and encouraged in the game has gone largely unnoticed in the wake of the “scandalous sex scenes involving clothed people cartoon. When examined objectively almost all games contain some violent content. The kid-friendly bright and colorful “Mario” games by Nintendo feature a trampling on the heads of the character’s animated creature. In fact, the majority of games, games, even children, involve the protagonist crusading against an enemy horde of some sort and generally “elimination” of them in some way, whether the striking with a weapon or a body part (feet, hands, possibly a tail depending on the nature of the character). The only real stand out difference is that in a children’s game of ‘bad’ characters will generally bounce backwards in a cute manner and explode with a burst of good humor (or simply disappear) while in a game oriented towards older players mature, the characters are more likely to be (somewhat) realistic, spraying a geyser of red death. Whenever a young person commits a violent crime, somewhere these days, it seems to get blamed on a video game, the “Duke Nukem” and “Quake” being accused of the massacre at Columbine, a more recent incident involving a group of minors attributing their violent actions in the “Mortal Combat” video game. Without any solid evidence in any case it is difficult to say whether or not the violent video game is actually much influence on players. To really be sure that you would probably have a control group of isolated children that have never seen a violent movie or played a bloodthirsty video game. History does however show that most violent crimes were committed long before video games or even movies came into existence. Children are easily influenced by something they are excited and I saw this happen a lot. Playing a wrestling video game with a group of eight often leads to eight years in a hoarse voice shouting and trying to identify each other on the field. Pre-teens will often punch and kick them out of a cinema in terrible combat choice after seeing a martial arts film. The current system of classification of content developed is not oriented toward limiting consumption, it is primarily merely informing the public about what they will experience. Legal restrictions are not actually implemented until the higher, more severe ratings like in the movies X-rated. Parents, guardians, and society in general need to start taking an interest in knowing who is viewing certain types of content. Instead of complaining about the animation of a child to enjoy, the parent could there be to start looking at the rating that is clearly printed on the packaging of all entertainment. A simple “I do not think this is suitable, what about this game? It has a lizard! prevents the child a surprising number of times. In my experience, children genuinely just want people to look at what interests them, not just murmuring indistinctly, “Yes, my darling, how nice.” The child installs the new violent game. And the children playing games in the restricted category rating? The only way they can even get the game in their possession is if a parent (or a person of legal age) purchases the game for the child or if the store does not include scoring guidelines in place and sells it to them regardless. Anyway the fact that the content of a game fell into the hands of a minor is not the fault of the game developer. I am not out to defend the integrity of artistic vision presented in video games like many other players are. Frankly, it seems to me to be little artistic integrity in rendering blood that is ever more fluid in appearance. I do however enjoy playing some games that are quite violent in nature and in many cases the violent nature of the game increases my enjoyment. Video games are escapism, there are (probably) no point of playing a video game that simulates something you can just walk outside and do (and yet somehow games Sport still sell in large numbers … curious …). Interestingly, I have never yet felt the overwhelming desire to break into a position of kung-fu and commit murder. Perhaps more important than simply banning questionable content in video games would be studying why this content is so appealing to today’s society?
Sun
10
Jan
My Self: Meenakshi Kaur -
Details below: –
Name: Meenakshi Kaur -
Email Id: – gennew4 @ gmail. com
Address: – SCF-113, Phase XI, Mohali – 160055.
Punjab. INIDA
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Sunday, January 10th, 2010 at 6:56 pm
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